Minecraft Tick Converter
Twenty ticks make a second and 24,000 make an in-game day, which is twenty real minutes. Type any of the three and the others follow.
- Real time
- 20m 00s
- Whole in-game days
- 1
- Tick within the current day
- 0
Set the time to this point of the day
/time set 0
Jump to a time of day
How it works
- Type into any of the three boxes. The other two follow, because they are the same duration in different units.
- Use the list on the right to jump to a time of day, then copy the command underneath.
- Read the real-time line when you want to know how long something will actually take.
Both editions. The tick rate and the length of a day are the same in each.
Questions
- How long is a tick?
- A twentieth of a second. The game updates the world twenty times a second, and almost every duration in a command is counted in those updates rather than in seconds.
- How long is a Minecraft day?
- 24,000 ticks, which is twenty real minutes. Daylight is the first 12,000 and night is the rest.
- Why is midnight 18000 and not 0?
- Because the count starts at dawn. Zero is sunrise, 6000 is noon, 12000 is sunset and 18000 is midnight.
- What takes ticks rather than seconds?
- Most command arguments: effect durations on older versions, spawner delays, scheduled functions, and redstone repeater delays counted in game ticks.
- Is a redstone tick the same thing?
- No. A redstone tick is two game ticks, a tenth of a second. A repeater on its first setting delays by one redstone tick.
- Does the tick rate ever change?
- It drops when the server cannot keep up, which players call lag. The conversions here assume the full twenty ticks a second the game aims for.